Abilities ========= .. _ability-basic_attack: Attack (basic_attack) --------------------- Simple basic attack available to non-martial golems .. list-table:: :align: left * - Type - physical * - Power - weapon * - Range - weapon * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-blast: Blast (blast) ------------- The golem expels its own magical energy in an attempt to crack the casing of another, resulting in immense damage if successful .. list-table:: :align: left * - Type - magical * - Power - 4 * - Range - 1 - 4 * - Hit Chance - 75 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'vfx': ['blast']}}`` .. _ability-burrowing_strike: Burrowing Strike (burrowing_strike) ----------------------------------- The Golem rapidly digs through the ground emerging next to an enemy to attack. .. list-table:: :align: left * - Type - physical * - Power - 0 * - Range - 3 - 5 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'start_range': 1}}`` .. _ability-dragon_blast: Dragon Blast (dragon_blast) --------------------------- The magical remnants of the dragon are unleashed in a ball of fiery fury. .. list-table:: :align: left * - Type - magical * - Power - 1 * - Range - 1 - 2 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'vfx': ['dragonsFire']}}`` .. _ability-dragon_fury: Dragon Fury (dragon_fury) ------------------------- The primal rage of the dragon is unleashed in a flurry of claws. .. list-table:: :align: left * - Type - physical * - Power - 3 * - Range - 1 * - Hit Chance - 70 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-drainhp: Drain HP (drainhp) ------------------ Drains the HP of another golem adding to itself .. list-table:: :align: left * - Type - magical * - Power - 0 * - Range - 1 - 3 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` * ``{'type': 'change_stat', 'target': 'self', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}}`` .. _ability-flying_fist: Flying Fist (flying_fist) ------------------------- The golem bursts forward slamming their fist into an enemy for additional damage .. list-table:: :align: left * - Type - physical * - Power - 1 * - Range - 2 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'start_range': 1}}`` .. _ability-givehp: Give HP (givehp) ---------------- The golem gives another golem within range, HP .. list-table:: :align: left * - Type - magical * - Power - 0 * - Range - 1 - 3 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'target': 'self'}`` * ``{'type': 'change_stat', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}}`` .. _ability-gust: Gust (gust) ----------- Deals little damage but knocks back an adjacent opponent .. list-table:: :align: left * - Type - magical * - Power - 0 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` * ``{'type': 'move_to_range', 'target': 'other', 'parameters': {'range': 3, 'is_hit_dependent': True}}`` .. _ability-hp_up: HP Up (hp_up) ------------- Increase hit points .. list-table:: :align: left * - Type - none * - Power - 1 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-heavy_attack: Heavy Attack (heavy_attack) --------------------------- A hard swinging but unwieldy attack .. list-table:: :align: left * - Type - physical * - Power - 2 * - Range - weapon * - Hit Chance - 90 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-knock: Knock (knock) ------------- Using raw might the Golem pushes a target away. .. list-table:: :align: left * - Type - physical * - Power - 0 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` * ``{'type': 'move_to_range', 'target': 'other', 'parameters': {'range': 3, 'is_hit_dependent': True}}`` .. _ability-leap: Leap (leap) ----------- The Golem jumps into the air, allowing to reach otherwise difficult to reach locations .. list-table:: :align: left * - Type - physical * - Power - 0 * - Range - 2 - 12 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'start_range': 1}}`` .. _ability-ma_up: Magical Attack Up (ma_up) ------------------------- Increase magical attack .. list-table:: :align: left * - Type - none * - Power - 1 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-hp_up_2: Major HP Up (hp_up_2) --------------------- Increase hit points by 2 .. list-table:: :align: left * - Type - none * - Power - 2 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-ma_up_2: Major Magical Attack Up (ma_up_2) --------------------------------- Increase magical attack by 2 .. list-table:: :align: left * - Type - none * - Power - 2 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-move_up_2: Major Movement Up (move_up_2) ----------------------------- Increase movement by 2 .. list-table:: :align: left * - Type - none * - Power - 2 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-pa_up_2: Major Physical Attack Up (pa_up_2) ---------------------------------- Increase physical attack by 2 .. list-table:: :align: left * - Type - none * - Power - 2 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-move_up: Movement Up (move_up) --------------------- Increase movement .. list-table:: :align: left * - Type - none * - Power - 1 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-multi_shot: Multi-Shot (multi_shot) ----------------------- Put multiple shots into the enemy for extra damage .. list-table:: :align: left * - Type - physical * - Power - 2 * - Range - 1 - 4 * - Hit Chance - 70 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-pa_up: Physical Attack Up (pa_up) -------------------------- Increase physical attack .. list-table:: :align: left * - Type - none * - Power - 1 * - Range - 1 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}`` .. _ability-pin_down: Pin Down (pin_down) ------------------- The golem imbues an arrow with magical energy to slow another golem .. list-table:: :align: left * - Type - physical * - Power - 1 * - Range - 1 - 4 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'stat': 'movement'}}`` .. _ability-rally: Rally (rally) ------------- The golem pulls magically energy from within to empower its physical attack .. list-table:: :align: left * - Type - physical * - Power - -1 * - Range - 0 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'stat': 'physical_attack', 'target': 'self'}}`` .. _ability-reckless_charge: Reckless Charge (reckless_charge) --------------------------------- The Golem lunges forward to close the gap on an enemy. .. list-table:: :align: left * - Type - physical * - Power - 0 * - Range - 2 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'start_range': 1}, 'target': 'self'}`` * ``{'type': 'change_stat', 'parameters': {'stat': 'current_hp'}}`` .. _ability-restore_self: Restore Self (restore_self) --------------------------- Activating emergency runes within itself, the Golem replenishes its energy. .. list-table:: :align: left * - Type - magical * - Power - 1 * - Range - 0 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}, 'target': 'self'}`` .. _ability-sparkles: Sparkles (sparkles) ------------------- Lightly tapping into its own magical energies, the golem unleashes a hail of sparks and energy .. list-table:: :align: left * - Type - magical * - Power - 1 * - Range - 1 - 2 * - Hit Chance - 100 Effects ^^^^^^^ * ``{'type': 'template_simple'}``