Abilities

Attack (basic_attack)

Simple basic attack available to non-martial golems

Type

physical

Power

weapon

Range

weapon

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Blast (blast)

The golem expels its own magical energy in an attempt to crack the casing of another, resulting in immense damage if successful

Type

magical

Power

4

Range

1 - 4

Hit Chance

75

Effects

  • {'type': 'template_simple', 'parameters': {'vfx': ['blast']}}

Burrowing Strike (burrowing_strike)

The Golem rapidly digs through the ground emerging next to an enemy to attack.

Type

physical

Power

0

Range

3 - 5

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'start_range': 1}}

Dragon Blast (dragon_blast)

The magical remnants of the dragon are unleashed in a ball of fiery fury.

Type

magical

Power

1

Range

1 - 2

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'vfx': ['dragonsFire']}}

Dragon Fury (dragon_fury)

The primal rage of the dragon is unleashed in a flurry of claws.

Type

physical

Power

3

Range

1

Hit Chance

70

Effects

  • {'type': 'template_simple'}

Drain HP (drainhp)

Drains the HP of another golem adding to itself

Type

magical

Power

0

Range

1 - 3

Hit Chance

100

Effects

  • {'type': 'template_simple'}

  • {'type': 'change_stat', 'target': 'self', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}}

Flying Fist (flying_fist)

The golem bursts forward slamming their fist into an enemy for additional damage

Type

physical

Power

1

Range

2

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'start_range': 1}}

Give HP (givehp)

The golem gives another golem within range, HP

Type

magical

Power

0

Range

1 - 3

Hit Chance

100

Effects

  • {'type': 'template_simple', 'target': 'self'}

  • {'type': 'change_stat', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}}

Gust (gust)

Deals little damage but knocks back an adjacent opponent

Type

magical

Power

0

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

  • {'type': 'move_to_range', 'target': 'other', 'parameters': {'range': 3, 'is_hit_dependent': True}}

HP Up (hp_up)

Increase hit points

Type

none

Power

1

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Heavy Attack (heavy_attack)

A hard swinging but unwieldy attack

Type

physical

Power

2

Range

weapon

Hit Chance

90

Effects

  • {'type': 'template_simple'}

Knock (knock)

Using raw might the Golem pushes a target away.

Type

physical

Power

0

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

  • {'type': 'move_to_range', 'target': 'other', 'parameters': {'range': 3, 'is_hit_dependent': True}}

Leap (leap)

The Golem jumps into the air, allowing to reach otherwise difficult to reach locations

Type

physical

Power

0

Range

2 - 12

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'start_range': 1}}

Magical Attack Up (ma_up)

Increase magical attack

Type

none

Power

1

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Major HP Up (hp_up_2)

Increase hit points by 2

Type

none

Power

2

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Major Magical Attack Up (ma_up_2)

Increase magical attack by 2

Type

none

Power

2

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Major Movement Up (move_up_2)

Increase movement by 2

Type

none

Power

2

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Major Physical Attack Up (pa_up_2)

Increase physical attack by 2

Type

none

Power

2

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Movement Up (move_up)

Increase movement

Type

none

Power

1

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Multi-Shot (multi_shot)

Put multiple shots into the enemy for extra damage

Type

physical

Power

2

Range

1 - 4

Hit Chance

70

Effects

  • {'type': 'template_simple'}

Physical Attack Up (pa_up)

Increase physical attack

Type

none

Power

1

Range

1

Hit Chance

100

Effects

  • {'type': 'template_simple'}

Pin Down (pin_down)

The golem imbues an arrow with magical energy to slow another golem

Type

physical

Power

1

Range

1 - 4

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'stat': 'movement'}}

Rally (rally)

The golem pulls magically energy from within to empower its physical attack

Type

physical

Power

-1

Range

0

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'stat': 'physical_attack', 'target': 'self'}}

Reckless Charge (reckless_charge)

The Golem lunges forward to close the gap on an enemy.

Type

physical

Power

0

Range

2

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'start_range': 1}, 'target': 'self'}

  • {'type': 'change_stat', 'parameters': {'stat': 'current_hp'}}

Restore Self (restore_self)

Activating emergency runes within itself, the Golem replenishes its energy.

Type

magical

Power

1

Range

0

Hit Chance

100

Effects

  • {'type': 'template_simple', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}, 'target': 'self'}

Sparkles (sparkles)

Lightly tapping into its own magical energies, the golem unleashes a hail of sparks and energy

Type

magical

Power

1

Range

1 - 2

Hit Chance

100

Effects

  • {'type': 'template_simple'}