Abilities¶
Attack (basic_attack)¶
Simple basic attack available to non-martial golems
Type |
physical |
Power |
weapon |
Range |
weapon |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Blast (blast)¶
The golem expels its own magical energy in an attempt to crack the casing of another, resulting in immense damage if successful
Type |
magical |
Power |
4 |
Range |
1 - 4 |
Hit Chance |
75 |
Effects¶
{'type': 'template_simple', 'parameters': {'vfx': ['blast']}}
Burrowing Strike (burrowing_strike)¶
The Golem rapidly digs through the ground emerging next to an enemy to attack.
Type |
physical |
Power |
0 |
Range |
3 - 5 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'start_range': 1}}
Dragon Blast (dragon_blast)¶
The magical remnants of the dragon are unleashed in a ball of fiery fury.
Type |
magical |
Power |
1 |
Range |
1 - 2 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'vfx': ['dragonsFire']}}
Dragon Fury (dragon_fury)¶
The primal rage of the dragon is unleashed in a flurry of claws.
Type |
physical |
Power |
3 |
Range |
1 |
Hit Chance |
70 |
Effects¶
{'type': 'template_simple'}
Drain HP (drainhp)¶
Drains the HP of another golem adding to itself
Type |
magical |
Power |
0 |
Range |
1 - 3 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}{'type': 'change_stat', 'target': 'self', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}}
Flying Fist (flying_fist)¶
The golem bursts forward slamming their fist into an enemy for additional damage
Type |
physical |
Power |
1 |
Range |
2 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'start_range': 1}}
Give HP (givehp)¶
The golem gives another golem within range, HP
Type |
magical |
Power |
0 |
Range |
1 - 3 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'target': 'self'}{'type': 'change_stat', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}}
Gust (gust)¶
Deals little damage but knocks back an adjacent opponent
Type |
magical |
Power |
0 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}{'type': 'move_to_range', 'target': 'other', 'parameters': {'range': 3, 'is_hit_dependent': True}}
HP Up (hp_up)¶
Increase hit points
Type |
none |
Power |
1 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Heavy Attack (heavy_attack)¶
A hard swinging but unwieldy attack
Type |
physical |
Power |
2 |
Range |
weapon |
Hit Chance |
90 |
Effects¶
{'type': 'template_simple'}
Knock (knock)¶
Using raw might the Golem pushes a target away.
Type |
physical |
Power |
0 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}{'type': 'move_to_range', 'target': 'other', 'parameters': {'range': 3, 'is_hit_dependent': True}}
Leap (leap)¶
The Golem jumps into the air, allowing to reach otherwise difficult to reach locations
Type |
physical |
Power |
0 |
Range |
2 - 12 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'start_range': 1}}
Magical Attack Up (ma_up)¶
Increase magical attack
Type |
none |
Power |
1 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Major HP Up (hp_up_2)¶
Increase hit points by 2
Type |
none |
Power |
2 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Major Magical Attack Up (ma_up_2)¶
Increase magical attack by 2
Type |
none |
Power |
2 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Major Movement Up (move_up_2)¶
Increase movement by 2
Type |
none |
Power |
2 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Major Physical Attack Up (pa_up_2)¶
Increase physical attack by 2
Type |
none |
Power |
2 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Movement Up (move_up)¶
Increase movement
Type |
none |
Power |
1 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Multi-Shot (multi_shot)¶
Put multiple shots into the enemy for extra damage
Type |
physical |
Power |
2 |
Range |
1 - 4 |
Hit Chance |
70 |
Effects¶
{'type': 'template_simple'}
Physical Attack Up (pa_up)¶
Increase physical attack
Type |
none |
Power |
1 |
Range |
1 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}
Pin Down (pin_down)¶
The golem imbues an arrow with magical energy to slow another golem
Type |
physical |
Power |
1 |
Range |
1 - 4 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'stat': 'movement'}}
Rally (rally)¶
The golem pulls magically energy from within to empower its physical attack
Type |
physical |
Power |
-1 |
Range |
0 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'stat': 'physical_attack', 'target': 'self'}}
Reckless Charge (reckless_charge)¶
The Golem lunges forward to close the gap on an enemy.
Type |
physical |
Power |
0 |
Range |
2 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'start_range': 1}, 'target': 'self'}{'type': 'change_stat', 'parameters': {'stat': 'current_hp'}}
Restore Self (restore_self)¶
Activating emergency runes within itself, the Golem replenishes its energy.
Type |
magical |
Power |
1 |
Range |
0 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple', 'parameters': {'stat': 'current_hp', 'strength_factor': -1}, 'target': 'self'}
Sparkles (sparkles)¶
Lightly tapping into its own magical energies, the golem unleashes a hail of sparks and energy
Type |
magical |
Power |
1 |
Range |
1 - 2 |
Hit Chance |
100 |
Effects¶
{'type': 'template_simple'}